With the holiday shopping season in full swing as Christmas looms just two weeks away, this seems like a good time to reflect on consumer behavior and culture and what these things have to say about us and society. And of course, the role and context that shopping and malls in particular have within video games.
Game With Your Brain Episode 3: Host Rachel Presser of Sonic Toad Media interviews Emily Grace Buck, a narrative designer best known for her work on TellTale Games' Walking Dead and Batman series among others. Emily discusses how she got into narrative design and gives advice to future games writers in addition to in-depth talks on romance and relationship-building in games, behind-the-scenes stories about TellTale projects, and more!
It is Wednesday my dudes! Have you wanted to try your hand at memes in marketing? Better to dive in prepared even if you've got a good handle on internet culture. Check out these best practices for how to use memes in your marketing endeavors!
Game developers sometimes get told by gamers to "leave your politics out of games". But games are art and all art is political. And were you aware that politics have been present in games for decades? Learn more about political games and the portrayal of political environments in games throughout time and why games themselves have frequently been a political matter.
In Game with Your Brain's debut episode, host Rachel Presser of Sonic Toad Media interviews Dave Gilbert, founder of Wadjet Eye games and designer of the acclaimed Blackwell series and Unavowed. Dave discusses Unavowed, his influences, upcoming projects, and more!
Game with Your Brain content producer Rachel Presser sat down with Jay Kidd, founder of Hamilton, Ohio based development team Wraith Games, at GDEX in Columbus this year. Wraith’s early work and what it was like to be an indie developer pre-Steam and Twitch, labor practices in the games industry, Wraith’s current game in progress Collapsus and more were discussed in this thorough interview.
Why was Donut County an indie smash hit? In an increasingly crowded indie game world and just a frenetic world in general, people found the gameplay therapeutic and satisfying and the laser-focused linear narrative to be just what they needed as games and life itself grow increasingly complex. Learn why simply satisfying games with linear narratives still definitely have a place alongside cavernous AAA games with multiple paths and choice-driven indie adventure games.
This long-form personal essay delves into the unintentional celebration of women's sexuality and sexual freedom in the Leisure Suit Larry series, and how the game series was a rare example of media that showed consent and positively handling rejection in a time that needs it more than ever.
The farming simulator RPG that swept the indie game world by storm has been lauded by game devs, critics, and streamers alike where the latter have an incredibly strong community surrounding this game. But what was Stardew Valley's "X factor" that made it so successful? From a game dev's perspective, it's quite simple: so many choices and things to do yet the player doesn't get cramped with decision fatigue.
Putting sexual content is a minefield for both business and social impacts-- as is the censorship and unwanted omission of sexual content. Learn about the history of sex in games and resulting backlash and why game developers face both technical and distribution challenges when it comes to anything treading the retail-suicide AO rating from the ESRB.
Do you think it's too early start marketing your game? Contrary to popular belief, it's never too early. Here's some misconceptions about game marketing and why you need an early start, and how to rethink attracting and retaining a fanbase.
Guest post for Black Shell Media: how to build a life and games career by your design if the whole "have a job while you make the game" deal isn't working, and neither is being a full-time indie developer but you want free agent life more than anything.